According to a survey conducted on video gaming in Singapore in September 2020, 47 percent of respondents stated that they played video games more often than before the coronavirus (COVID-19) pandemic. In contrast, 12 percent of those surveyed claimed they played video games less frequently during the pandemic.
Impact of the coronavirus (COVID-19) pandemic on the frequency of playing video games in Singapore as of September 2020
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YouGov. (October 21, 2020). Impact of the coronavirus (COVID-19) pandemic on the frequency of playing video games in Singapore as of September 2020 [Graph]. In Statista. Retrieved April 28, 2024, from https://www.statista.com/statistics/1257866/singapore-covid-19-impact-on-video-gaming-frequency/
YouGov. "Impact of the coronavirus (COVID-19) pandemic on the frequency of playing video games in Singapore as of September 2020." Chart. October 21, 2020. Statista. Accessed April 28, 2024. https://www.statista.com/statistics/1257866/singapore-covid-19-impact-on-video-gaming-frequency/
YouGov. (2020). Impact of the coronavirus (COVID-19) pandemic on the frequency of playing video games in Singapore as of September 2020. Statista. Statista Inc.. Accessed: April 28, 2024. https://www.statista.com/statistics/1257866/singapore-covid-19-impact-on-video-gaming-frequency/
YouGov. "Impact of The Coronavirus (Covid-19) Pandemic on The Frequency of Playing Video Games in Singapore as of September 2020." Statista, Statista Inc., 21 Oct 2020, https://www.statista.com/statistics/1257866/singapore-covid-19-impact-on-video-gaming-frequency/
YouGov, Impact of the coronavirus (COVID-19) pandemic on the frequency of playing video games in Singapore as of September 2020 Statista, https://www.statista.com/statistics/1257866/singapore-covid-19-impact-on-video-gaming-frequency/ (last visited April 28, 2024)
Impact of the coronavirus (COVID-19) pandemic on the frequency of playing video games in Singapore as of September 2020 [Graph], YouGov, October 21, 2020. [Online]. Available: https://www.statista.com/statistics/1257866/singapore-covid-19-impact-on-video-gaming-frequency/