Leading gaming markets Asia 2019, by revenue

Leading gaming markets in Asia as of October 2019, by gaming revenue

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Source

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Release date

May 2019

Region

Asia

Survey time period

January 2019

Special properties

figures are estimates

Supplementary notes

The source provides the following information regarding methodology: "These estimates are based on a combination of primary consumer research, transactional data, quarterly company reports, and census data. The revenues are based on consumer revenues generated by companies in the global games industry and excludes hardware sales, tax, business-to-business services, and online gambling and betting revenues."
Figures have been rounded.

The source does not provide a date of publication. The date used here is the access date.

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