Monetizing methods for XR/AR/VR/MR products or services worldwide 2018-2020

Monetizing strategies for immersive technology products or services worldwide from 2018 to 2020

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Release date

March 2020

Region

Worldwide, United States

Survey time period

January 2018 / Q1 2019 / January & February 2020

Number of respondents

140 (2018) / 200 (2019) / 191 (2020)

Special properties

XR/AR/VR/MR industry experts (94 percent based in the U.S. in 2020)

Method of interview

Online survey

Supplementary notes

* In 2018 the question in the survey was focused only on AR and VR, not taking into account MR and XR products and services.

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