COVID-19 impact on time spent PC gaming in the U.S. 2020, by genre

Increase in time spent video gaming during the COVID-19 pandemic among PC gamers in the United States as of June 2020, by genre

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Release date

August 2020

Region

United States

Survey time period

May and June 2020

Number of respondents

239 respondents

Age group

13 years and older

Special properties

among those who played video games before or during COVID-19

Method of interview

Online survey

Citation formats
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